Magic Items in 3.X D&D
I'm not sure about you, but I've never quite liked the magic item dependency in the latest incarnation of the D&D game. I love finding them as a player, but as a DM I never seem to give out enough to keep up with "expected" player wealth and item values. Also, if a player wants to use an "ancestral" weapon or to stick with a single weapon the whole game, you are better off giving out gold instead of items, since that player will just have to sell it off toget his preferred weapon enchanted.

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